设计一种面向社区老年人的数字健身游戏系统

Jinhui Li, Mojisola Erdt, J. Lee, Harsha Vijayakumar, Caroline Robert, Y. Theng
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引用次数: 6

摘要

Exergames是初级卫生保健规划中使用的一种新的创新方法。目前的研究引入了一个健身游戏系统,HOCAMOSE-VETS,其中包括数字康复练习和运动游戏,专门针对老年人设计。除了新的运动游戏,该系统还允许护理人员积极安排、监控和评估老年人的运动活动进展。我们进行了一项基于调查的研究,以调查用户对数字健身游戏系统的总体接受程度。我们发现,用户感知到的易用性和实用性对他们使用游戏系统的实际意图有重大影响。然而,系统的输出质量与用户对系统的有用性和易用性的感知没有显著关联。这项研究的发现为设计老年人健身游戏提供了新的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing a Digital Fitness Game System for Older Adults in Community Settings
Exergames is one of the new innovative approaches used in primary healthcare programmes. The current study introduces a fitness game system, HOCAMOSE-VETS, which includes digital rehabilitation exercises and exergames designed with a particular focus on older adults. Besides the new exergames, the system also allows care staff to actively schedule, monitor and assess the progress of older adults' exercise activities. A survey-based study was conducted to investigate the overall user acceptance of the digital fitness game system. We found that users' perceived ease of use and usefulness have a significant impact on their actual intention of using the game system. However, the output quality of the system is not significantly associated with users' perception of the usefulness and ease of use of the system. The findings from this research have provided new insights into designing elderly fitness games.
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