Improv:一个为虚拟世界中的互动演员编写脚本的系统

K. Perlin, Athomas Goldberg
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引用次数: 817

摘要

Improv是一个基于实时行为的动画演员创作系统。最近已经有了一些构建网络分布式自治代理的努力。但总的来说,这些努力并不关注作者的观点。为了创造由可信的动画演员居住的丰富的互动世界,作者需要适当的工具。Improv提供了工具来创建实时响应用户和彼此的演员,其个性和情绪与作者的目标和意图一致。Improv由两个子系统组成。第一个子系统是一个动画引擎,它使用程序技术使作者能够创建分层的、连续的、非重复的动作和它们之间的平滑过渡。第二个子系统是行为引擎,它使作者能够创建复杂的规则来管理参与者如何通信、更改和做出决策。这个组合系统提供了一套完整的工具,用于创作交互角色的“思想”和“身体”。该系统使用英语风格的脚本语言,这样即使不是程序员的创意专家也可以创建强大的交互式应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Improv: a system for scripting interactive actors in virtual worlds
Improv is a system for the creation of real−time behavior−based animated actors. There have been several recent efforts to build network distributed autonomous agents. But in general these efforts do not focus on the author’s view. To create rich interactive worlds inhabited by believable animated actors, authors need the proper tools. Improv provides tools to create actors that respond to users and to each other in real−time, with personalities and moods consistent with the author’s goals and intentions. Improv consists of two subsystems. The first subsystem is an Animation Engine that uses procedural techniques to enable authors to create layered, continuous, non−repetitive motions and smooth transitions between them. The second subsystem is a Behavior Engine that enables authors to create sophisticated rules governing how actors communicate, change, and make decisions. The combined system provides an integrated set of tools for authoring the "minds" and "bodies" of interactive actors. The system uses an english−style scripting language so that creative experts who are not primarily programmers can create powerful interactive applications.
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