包装材质

Peter-Pike J. Sloan, D. Nowrouzezahrai, Hong Yuan
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引用次数: 2

摘要

环绕半球的遮阳模型已被用于近似次表面散射、区域光源和较软的反射率剖面。我们通过参数化包装数量,同时保留重要的数学属性,概括了游戏中使用的一种特定技术。我们详细介绍了如何将这些模型与球面谐波照明结合起来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Wrap Shading
Abstract Shading models that wrap around the hemisphere have been used to approximate subsurface scattering, area light sources, and softer reflectance profiles. We generalize a specific technique that has been used in games by parameterizing the amount of wrapping while retaining important mathematical properties. We include details on how to incorporate theses models with spherical harmonic lighting.
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