十年的街机游戏制造商教学产品线

J. McGregor
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引用次数: 27

摘要

软件产品线(SPL)是由一个或多个组织使用共享资产生产的一组产品。在这个研讨会的背景下,我的立场是,学生们不能完全掌握SPL的概念,除非他们看到产品设计和实现的技术方面与将一组产品作为一个单元而不是一次规划单个产品的业务方面之间的相互作用。我们开发了街机游戏制造商教学产品线(PPL)作为软件产品线教育的支持。PPL已被几个组织和在各种教学和研究环境中使用。我将介绍PPL的建设和使用方面的一些经验。PPL很好地发挥了它的作用,并继续被使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Ten years of the arcade game maker pedagogical product line
A software product line (SPL) is a set of products that is produced by an organization or organizations using shared assets. My position in the context of this workshop is that students cannot fully grasp the concepts of SPL until they see the interplay between the technical aspects of product design and implementation with the business aspects of planning a set of products as a unit instead of a single product at a time. We developed the Arcade Game Maker Pedagogical Product Line (PPL) as support for software product line education. The PPL has been used by several organizations and in various instructional and research contexts. I will relate several experiences in the construction and use of the PPL. The PPL has served its purpose well and continues to be used.
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