{"title":"简短声明:分布式共享内存多处理器的本地可访问实现","authors":"W. Golab","doi":"10.1145/1835698.1835788","DOIUrl":null,"url":null,"abstract":"We consider asynchronous multiprocessors that support the distributed shared memory (DSM) model. Algorithms for such multiprocessors exploit the ability to co-locate shared objects with particular processes in order to reduce the cost of accessing shared memory. When a shared object fits inside a single memory word and operations on it are supported directly through machine instructions, it can be made local to any process simply by fixing its physical address. We show that even if the shared object is not supported in hardware directly, it can always be simulated using a software implementation that behaves as though it is local to some designated process. That is, operations applied by the designated process on the implemented object access only local base objects, which is non-trivial when processes synchronize by busy-waiting. We also discuss time complexity bounds for such locally-accessible implementations.","PeriodicalId":447863,"journal":{"name":"Proceedings of the 29th ACM SIGACT-SIGOPS symposium on Principles of distributed computing","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-07-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Brief announcement: locally-accessible implementations for distributed shared memory multiprocessors\",\"authors\":\"W. Golab\",\"doi\":\"10.1145/1835698.1835788\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We consider asynchronous multiprocessors that support the distributed shared memory (DSM) model. Algorithms for such multiprocessors exploit the ability to co-locate shared objects with particular processes in order to reduce the cost of accessing shared memory. When a shared object fits inside a single memory word and operations on it are supported directly through machine instructions, it can be made local to any process simply by fixing its physical address. We show that even if the shared object is not supported in hardware directly, it can always be simulated using a software implementation that behaves as though it is local to some designated process. That is, operations applied by the designated process on the implemented object access only local base objects, which is non-trivial when processes synchronize by busy-waiting. We also discuss time complexity bounds for such locally-accessible implementations.\",\"PeriodicalId\":447863,\"journal\":{\"name\":\"Proceedings of the 29th ACM SIGACT-SIGOPS symposium on Principles of distributed computing\",\"volume\":\"7 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-07-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 29th ACM SIGACT-SIGOPS symposium on Principles of distributed computing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1835698.1835788\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 29th ACM SIGACT-SIGOPS symposium on Principles of distributed computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1835698.1835788","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Brief announcement: locally-accessible implementations for distributed shared memory multiprocessors
We consider asynchronous multiprocessors that support the distributed shared memory (DSM) model. Algorithms for such multiprocessors exploit the ability to co-locate shared objects with particular processes in order to reduce the cost of accessing shared memory. When a shared object fits inside a single memory word and operations on it are supported directly through machine instructions, it can be made local to any process simply by fixing its physical address. We show that even if the shared object is not supported in hardware directly, it can always be simulated using a software implementation that behaves as though it is local to some designated process. That is, operations applied by the designated process on the implemented object access only local base objects, which is non-trivial when processes synchronize by busy-waiting. We also discuss time complexity bounds for such locally-accessible implementations.