文化意义生产中的身体和感官:从中世纪到电视剧、电影和电子游戏

Gerardo Rodríguez, L. Miranda
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引用次数: 0

摘要

在中世纪,作品的文学性质,包括书面作品,是由语境因素决定的,比如声音和瞬间的交流渠道,以及手势、乐器和声乐密码。当作家和表演者提高和完善他们的能力和表演时,这些因素制约着他们,而整个信息都依赖于这些因素。今天,媒体和娱乐行业也利用语言和视觉符号之间复杂而丰富的联系,通过对过去的想象性再现,产生高度象征性的信息。中世纪广泛的话语作品可以通过研究成为意义载体的元素和因素以及它们这样做的方式来分析。我们认为,类似的视角也适用于当代符号学实践,在解释各种类型的文献来源并将其纳入适合大众的虚构格式时,构成了历史,文学和梦幻般的中世纪的有趣重新配置。因此,本文试图考察大众文化的某些组成部分,它们将中世纪特有的叙事、人物和虚构世界转变为交际和符号学实践,将历史和文学文本重新解释为反思当今世界的人、社会生活及其问题的一种方式。它首先考虑到身体和感官概念的语义多元性和历时性基础使跨学科和比较研究成为可能,以了解它们的历史性,它们的意识形态效果以及它们在不同文化领域所促进的无数审美可能性。这些反思考虑了中世纪的身体和感官方面,这些方面是由系列,电影和视频游戏选择的,作为对当前文化取向和态度的重要因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Body and senses in the production of cultural meaning: from Middle Ages to TV series, films and video games
In  medieval  times,  the  literary  nature  of  the  works,  including  written  ones,  were  determined  by  contextual  elements  such  as  the  acoustic  and  momentary channel of communication along with the domain of gestur-al, instrumental and vocal codes. These elements conditioned writers and performers when they improved and perfected their capacities and perfor-mance, on which the message as a whole depended. Today the media and entertainment  industry  also  use  complex  and  rich  connections  between  verbal and visual signs to produce highly symbolic messages through im-aginary re-enactments of the past. The wide range of discursive productions of the Middle Ages can be ana-lysed through the study of the elements and factors that become carriers of meanings and the way in which they do so. We consider that a comparable perspective is also suitable for contemporary semiotic practices that, when interpreting documentary sources of various types and incorporating them into suitable fictional formats for the general public, constitute playful re-configurations of the historical, literary and fantastic Middle Ages. Accordingly,  this  paper  attempts  to  examine  certain  components  of  mass  culture  which  have  transformed  narratives,  characters  and  fictional  worlds,  distinctive  of  the  Middle  Ages,  into  communicative  and  semiotic  practices reinterpreting historical and literary texts as a way of reflecting on people, social life and its problems in the present world. It starts from con-sidering  that  semantic  plurality  and  diachronic  bases  of  the  idea  of  body  and senses enable an interdisciplinary and comparative study, in order to understand  their  historicity,  their  ideological  effect  and  the  innumerable  aesthetic possibilities which they promote in different areas of culture. The reflections take into account the bodily and sensory aspects of the Middle Ages selected by series, films and video games with an impact, as signifi-cant elements, on current cultural orientations and attitudes.
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