D. Ahmetovic, Antonio Pugliese, S. Mascetti, Valentina Begnozzi, E. Boccalandro, R. Gualtierotti, F. Peyvandi
{"title":"通过无障碍移动游戏和可穿戴传感器进行康复","authors":"D. Ahmetovic, Antonio Pugliese, S. Mascetti, Valentina Begnozzi, E. Boccalandro, R. Gualtierotti, F. Peyvandi","doi":"10.1145/3441852.3476544","DOIUrl":null,"url":null,"abstract":"Play Access is an Android assistive technology that replaces touchscreen interaction with alternative interfaces, enabling people with upper extremity impairments to access mobile games, and providing alternative means of playing mobile games for all. We demonstrate the use of Play Access to support physical therapy for children with haemophilia, with the goal of preventing long-term mobility impairments. To achieve this, we modified Play Access to enable the use of body movements, recognized using wearable sensors, as an alternative interface for playing games. This way, Play Access makes it possible to use existing Android games as exergames, hence better targeting patients’ interest.","PeriodicalId":107277,"journal":{"name":"Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Rehabilitation through Accessible Mobile Gaming and Wearable Sensors\",\"authors\":\"D. Ahmetovic, Antonio Pugliese, S. Mascetti, Valentina Begnozzi, E. Boccalandro, R. Gualtierotti, F. Peyvandi\",\"doi\":\"10.1145/3441852.3476544\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Play Access is an Android assistive technology that replaces touchscreen interaction with alternative interfaces, enabling people with upper extremity impairments to access mobile games, and providing alternative means of playing mobile games for all. We demonstrate the use of Play Access to support physical therapy for children with haemophilia, with the goal of preventing long-term mobility impairments. To achieve this, we modified Play Access to enable the use of body movements, recognized using wearable sensors, as an alternative interface for playing games. This way, Play Access makes it possible to use existing Android games as exergames, hence better targeting patients’ interest.\",\"PeriodicalId\":107277,\"journal\":{\"name\":\"Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility\",\"volume\":\"23 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-10-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3441852.3476544\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3441852.3476544","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
摘要
Play Access是一项Android辅助技术,它用替代界面取代触摸屏交互,使上肢障碍的人能够访问手机游戏,并为所有人提供玩手机游戏的替代方法。我们展示了使用Play Access来支持血友病儿童的物理治疗,目的是预防长期行动障碍。为了实现这一目标,我们修改了Play Access,允许使用可穿戴传感器识别的身体动作,作为玩游戏的替代界面。通过这种方式,Play Access可以将现有的Android游戏用作游戏,从而更好地瞄准患者的兴趣。
Rehabilitation through Accessible Mobile Gaming and Wearable Sensors
Play Access is an Android assistive technology that replaces touchscreen interaction with alternative interfaces, enabling people with upper extremity impairments to access mobile games, and providing alternative means of playing mobile games for all. We demonstrate the use of Play Access to support physical therapy for children with haemophilia, with the goal of preventing long-term mobility impairments. To achieve this, we modified Play Access to enable the use of body movements, recognized using wearable sensors, as an alternative interface for playing games. This way, Play Access makes it possible to use existing Android games as exergames, hence better targeting patients’ interest.