Kinect和RGBD图像:挑战和应用

Leandro Cruz, Djalma Lúcio, L. Velho
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引用次数: 225

摘要

Kinect是2010年11月作为Xbox 360的配件推出的设备。采集的数据具有不同和互补的性质,将几何属性与视觉属性相结合。因此,Kinect是一种灵活的工具,可用于多个领域的应用,如:计算机图形学、图像处理、计算机视觉和人机交互。因此,Kinect在工业(游戏、机器人、戏剧表演、自然界面等)和研究中被广泛使用。我们将首先介绍一些关于设备的概念:架构和传感器。然后我们将讨论数据采集过程:捕获、表示和过滤。捕获过程包括获取彩色图像(RGB)和使用结构光技术进行深度测量(D)。该数据由一个名为RGBD Image的结构表示。我们还将讨论可用于在各种平台上开发应用程序的主要工具。此外,我们将讨论一些基于RGBD图像的近期项目。特别是那些与对象识别,3D重建,增强现实,图像处理,机器人和交互相关的。在这个调查中,我们将展示一些学术界的研究成果和一些为行业开发的项目。我们打算展示使用Kinect开始开发应用程序的基本原理,并介绍一些在VISGRAF实验室开发的项目。最后,我们打算讨论Kinect带来的新的可能性、挑战和趋势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Kinect and RGBD Images: Challenges and Applications
Kinect is a device introduced in November 2010 as an accessory of Xbox 360. The acquired data has different and complementary natures, combining geometry with visual attributes. For this reason, Kinect is a flexible tool that can be used in applications from several areas such as: Computer Graphics, Image Processing, Computer Vision and Human-Machine Interaction. In this way, the Kinect is a widely used device in industry (games, robotics, theater performers, natural interfaces, etc.) and in research. We will initially present some concepts about the device: the architecture and the sensor. We then will discuss about the data acquisition process: capturing, representation and filtering. Capturing process consists of obtaining a colored image (RGB) and performing a depth measurement (D), with structured light technique. This data is represented by a structure called RGBD Image. We will also talk about the main tools available for developing applications on various platforms. Furthermore, we will discuss some recent projects based on RGBD Images. In particular, those related to Object Recognition, 3D Reconstruction, Augmented Reality, Image Processing, Robotic, and Interaction. In this survey, we will show some research developed by the academic community and some projects developed for the industry. We intend to show the basic principles to begin developing applications using Kinect, and present some projects developed at the VISGRAF Lab. And finally, we intend to discuss the new possibilities, challenges and trends raised by Kinect.
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