使用纯遗传算法设计一个流行的游戏框架

V. Asha, Arpana Prasad, C.R Vishwanath, K. Madava Raj, A. R. Manoj Kumar, N. Leelavathi
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摘要

进行当前研究的目的是了解游戏与人工智能(AI)如何融入这些领域之间的深层关系。很明显,游戏和AI有着天然的联系,而AI的引入只会加强这种联系。本研究旨在强调在游戏和模拟中使用人工智能的潜在好处,以及在这些背景下可能出现的挑战。研究的范围包括探索将AI应用于游戏的各种方式。除了优化程序和任务,人工智能还可以被训练成独立工作,减少对人力的需求,并有可能消除人为错误。总的来说,本文关注的是将AI与游戏和模拟相结合的各种潜在应用。这项研究展示了如何在增强拓扑的神经进化(NEAT)一种遗传算法的帮助下学习人工智能独立玩耍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing A Popular Game Framework Using Neat A Genetic Algorithms
The objective of conduct the current research is to understand the deep relationship between gaming along with how artificial intelligence (AI) is being incorporated into these fields. It is clear that gaming and AI have a natural connection, and the introduction of AI only strengthens this connection. This study aims to highlight the potential benefits of using AI in gaming and simulation, as well as the challenges that may arise in these contexts. The scope of the research includes exploring the various ways in which AI can be applied in gaming. In addition to optimizing programs and tasks, AI can be trained to work independently, reducing the need for human labour and potentially eliminating human error. Overall, this paper focuses on the diverse potential applications of combining AI with gaming and simulation. This research shows how AI can be learn to play independently with the help of Neuro Evolution of Augmenting Topologies (NEAT) a Genetic algorithm.
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