构建和管理三维世界的有效方法

Taehyung Wang, P. Sheu
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引用次数: 0

摘要

随着对虚拟现实系统需求的增加,需要一种新的方法来满足以下要求:一个由大量物体组成的世界;相机可以移动,世界应该根据相机的位置和镜头的角度近乎实时地显示;当物体移动时,应该用最小的力气。为了满足这些需求,我们开发了一种面向对象的呈现方法;并开发了一种基于区域树和空间索引(特别是R/sup +/-tree)的方法来有效地管理对对象的操作(即检索、插入和删除)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An efficient methodology for constructing and managing a 3-D world
As the demand for virtual reality systems increases, a new approach is needed to satisfy the following requirements: a world consists of a large number of objects; a camera is allowed to move and a world should be displayed in near real-time depending on the position of the camera as well as the angle of its lens; and minimum effort should be needed when objects are moving. We satisfy these requirements with the following: an object-oriented rendering approach is developed; and an approach based on region trees and spatial indexing (specifically R/sup +/-tree) is developed to manage operations to objects (i.e., retrieval, insertion, and deletion) effectively.
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