{"title":"构建和管理三维世界的有效方法","authors":"Taehyung Wang, P. Sheu","doi":"10.1109/WORDS.1999.806571","DOIUrl":null,"url":null,"abstract":"As the demand for virtual reality systems increases, a new approach is needed to satisfy the following requirements: a world consists of a large number of objects; a camera is allowed to move and a world should be displayed in near real-time depending on the position of the camera as well as the angle of its lens; and minimum effort should be needed when objects are moving. We satisfy these requirements with the following: an object-oriented rendering approach is developed; and an approach based on region trees and spatial indexing (specifically R/sup +/-tree) is developed to manage operations to objects (i.e., retrieval, insertion, and deletion) effectively.","PeriodicalId":302179,"journal":{"name":"1999 Proceedings. Fourth International Workshop on Object-Oriented Real-Time Dependable Systems","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1999-01-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"An efficient methodology for constructing and managing a 3-D world\",\"authors\":\"Taehyung Wang, P. Sheu\",\"doi\":\"10.1109/WORDS.1999.806571\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"As the demand for virtual reality systems increases, a new approach is needed to satisfy the following requirements: a world consists of a large number of objects; a camera is allowed to move and a world should be displayed in near real-time depending on the position of the camera as well as the angle of its lens; and minimum effort should be needed when objects are moving. We satisfy these requirements with the following: an object-oriented rendering approach is developed; and an approach based on region trees and spatial indexing (specifically R/sup +/-tree) is developed to manage operations to objects (i.e., retrieval, insertion, and deletion) effectively.\",\"PeriodicalId\":302179,\"journal\":{\"name\":\"1999 Proceedings. Fourth International Workshop on Object-Oriented Real-Time Dependable Systems\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1999-01-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"1999 Proceedings. Fourth International Workshop on Object-Oriented Real-Time Dependable Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/WORDS.1999.806571\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"1999 Proceedings. Fourth International Workshop on Object-Oriented Real-Time Dependable Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/WORDS.1999.806571","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An efficient methodology for constructing and managing a 3-D world
As the demand for virtual reality systems increases, a new approach is needed to satisfy the following requirements: a world consists of a large number of objects; a camera is allowed to move and a world should be displayed in near real-time depending on the position of the camera as well as the angle of its lens; and minimum effort should be needed when objects are moving. We satisfy these requirements with the following: an object-oriented rendering approach is developed; and an approach based on region trees and spatial indexing (specifically R/sup +/-tree) is developed to manage operations to objects (i.e., retrieval, insertion, and deletion) effectively.