影响评估作为评估游戏干预的新视角:教育游戏影响评估的框架

A. Asgari
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引用次数: 0

摘要

在全球范围内,越来越多的人使用严肃游戏来教育人们和传递组织内容。在这种情况下,评估游戏干预以确保既定目标的执行是必要的。目前的研究使用了范围审查研究方法,首次引入了影响评估(IA)的概念来衡量游戏干预对玩家的影响。此外,本研究还提出了教育游戏影响评估的框架。这些研究结果为研究人员、政策制定者、开发者和其他严肃游戏领域的从业人员提供了有关游戏设计期间和之后IA的概念和见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Impact Assessment as a new horizon for assessing the game's intervention: A framework for the impact assessment of educational games
the use of serious games for educating people and transferring organizational content is increasing globally. In this context, assessing the game's intervention to ensure the implementation of defined goals is necessary. The current research, using a scoping review research methodology, for the first time, introduces the concept of impact assessment (IA) to measure the consequences of game's intervention on player. Besides, the current research presents a framework for the impact assessment of educational games. The research findings inform the researchers, policymakers, developers, and other engaged people in the world of serious games, about the notions, and insights of IA during and after the game design.
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