基于特征的体积变态

Apostolos Lerios, Chase D. Garfinkle, M. Levoy
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引用次数: 236

摘要

图像变形或图像变形是在两个图像之间创建平滑过渡的流行技术。对于合成图像,转换和渲染底层三维(3D)模型比在两个预渲染图像之间进行变形有许多优点。在本文中,我们考虑了3D变形应用于基于体的物体表示。我们讨论了在体积变形中出现的问题,并提出了一种创建变形的方法。我们的变形方法有两个组成部分:首先是两个输入体积的变形,然后是产生的变形体积的混合。翘曲组件是Beier和Neely的3D图像翘曲技术的扩展,基于特征,允许精细的用户控制,从而确保逼真的中间对象。此外,我们的翘曲方法适用于一个有效的近似,它可以提供50倍的加速,并且可以计算到任意精度。此外,我们的技术纠正了在Beier和Neely的技术中出现的重影问题。变形过程的第二个组成部分,混合,也在用户控制之下;这保证了渲染中的平滑过渡。CR分类:I.3.5[计算机图形学]:计算几何和对象建模;I.3.7[计算机图形学]:三维图形和现实主义。额外的
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Feature-based volume metamorphosis
Image metamorphosis, or image morphing, is a popular technique for creating a smooth transition between two images. For synthetic images, transforming and rendering the underlying three-dimensional (3D) models has a number of advantages over morphing between two pre-rendered images. In this paper we consider 3D metamorphosis applied to volume-based representations of objects. We discuss the issues which arise in volume morphing and present a method for creating morphs. Our morphing method has two components: first a warping of the two input volumes, then a blending of the resulting warped volumes. The warping component, an extension of Beier and Neely’s image warping technique to 3D, is feature-based and allows fine user control, thus ensuring realistic looking intermediate objects. In addition, our warping method is amenable to an efficient approximation which gives a 50 times speedup and is computable to arbitrary accuracy. Also, our technique corrects the ghosting problem present in Beier and Neely’s technique. The second component of the morphing process, blending, is also under user control; this guarantees smooth transitions in the renderings. CR Categories: I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism. Additional
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