{"title":"根茎:利用公有云提供3D游戏基础设施","authors":"R. Shea, Di Fu, Jiangchuan Liu","doi":"10.1145/2713168.2713190","DOIUrl":null,"url":null,"abstract":"Motivated by our systematic study on the diverse aspects of migrating gaming services to a virtualized cloud environment, we designed and implemented a fully virtualized cloud gaming platform, Rhizome, utilizing the latest hardware support for both remote servers and local clients. Our platform takes the first step towards bridging online gaming systems and public clouds. To accomplish ultra-low latency and a low power consumption gaming experience, we further optimized Rhizome's thin-client configuration and its interaction modules. In this proposed demo, we demonstrate that gaming over a virtualized cloud can be made possible with careful optimization and integration of different modules. It also helps us reveal the critical challenges towards full-fledged deployment of gaming services over public virtualized cloud.","PeriodicalId":202494,"journal":{"name":"Proceedings of the 6th ACM Multimedia Systems Conference","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"31","resultStr":"{\"title\":\"Rhizome: utilizing the public cloud to provide 3D gaming infrastructure\",\"authors\":\"R. Shea, Di Fu, Jiangchuan Liu\",\"doi\":\"10.1145/2713168.2713190\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Motivated by our systematic study on the diverse aspects of migrating gaming services to a virtualized cloud environment, we designed and implemented a fully virtualized cloud gaming platform, Rhizome, utilizing the latest hardware support for both remote servers and local clients. Our platform takes the first step towards bridging online gaming systems and public clouds. To accomplish ultra-low latency and a low power consumption gaming experience, we further optimized Rhizome's thin-client configuration and its interaction modules. In this proposed demo, we demonstrate that gaming over a virtualized cloud can be made possible with careful optimization and integration of different modules. It also helps us reveal the critical challenges towards full-fledged deployment of gaming services over public virtualized cloud.\",\"PeriodicalId\":202494,\"journal\":{\"name\":\"Proceedings of the 6th ACM Multimedia Systems Conference\",\"volume\":\"21 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-03-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"31\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 6th ACM Multimedia Systems Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2713168.2713190\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 6th ACM Multimedia Systems Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2713168.2713190","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Rhizome: utilizing the public cloud to provide 3D gaming infrastructure
Motivated by our systematic study on the diverse aspects of migrating gaming services to a virtualized cloud environment, we designed and implemented a fully virtualized cloud gaming platform, Rhizome, utilizing the latest hardware support for both remote servers and local clients. Our platform takes the first step towards bridging online gaming systems and public clouds. To accomplish ultra-low latency and a low power consumption gaming experience, we further optimized Rhizome's thin-client configuration and its interaction modules. In this proposed demo, we demonstrate that gaming over a virtualized cloud can be made possible with careful optimization and integration of different modules. It also helps us reveal the critical challenges towards full-fledged deployment of gaming services over public virtualized cloud.