一种计算HRTF的自适应滤波方法

John W. Norris
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引用次数: 1

摘要

虚拟三维声音技术的目标是向听者传达声音环境的准确印象。这是通过传达声音的真实方向印象来实现的。大多数成功的方法都是基于头部相关传递函数(HRTF)。如果使用扬声器来创建所需的声压场,则需要补偿与之相关的串扰。我们提出了一种方法,可以使用基于Widrow(1985)的过滤X方法的自适应滤波方法来计算所需的hrtf。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An adaptive filtering method to calculate HRTF
The objective of virtual 3D sound technology is to convey to the listener an accurate impression of an acoustic environment. This is accomplished by conveying a realistic directional impression of sounds. Most of the successful techniques for doing this are based on the head related transfer function (HRTF). If loudspeakers are used to create the desired sound pressure field, then the cross talk associated with them will need to be compensated for. We present a method that can be used to calculate the required HRTFs using an adaptive filtering method based on the filtered X method of Widrow (1985).
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