用于大视场头戴式显示器的非模糊双目眼动追踪

Michael Stengel, S. Grogorick, M. Eisemann, E. Eisemann, M. Magnor
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引用次数: 3

摘要

我们提出了一个完整的硬件和软件解决方案,将双目眼动追踪集成到当前最先进的基于镜头的头戴式显示器(hmd)中,而不会影响用户在显示器外的宽视野。该系统使用鲁棒和高效的新算法进行校准和瞳孔跟踪,并允许实时眼球跟踪和凝视估计。在使用头戴式显示器时,估计用户的相对凝视方向为更广泛的虚拟现实应用和游戏打开了大门。我们展示了一个具有眼动追踪的低成本HMD的3d打印原型,该原型易于制造,并讨论了利用凝视估计的各种VR应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Non-obscuring binocular eye tracking for wide field-of-view head-mounted-displays
We present a complete hardware and software solution for integrating binocular eye tracking into current state-of-the-art lens-based Head-mounted Displays (HMDs) without affecting the user's wide field-of-view off the display. The system uses robust and efficient new algorithms for calibration and pupil tracking and allows realtime eye tracking and gaze estimation. Estimating the relative gaze direction of the user opens the door to a much wider spectrum of virtual reality applications and games when using HMDs. We show a 3d-printed prototype of a low-cost HMD with eye tracking that is simple to fabricate and discuss a variety of VR applications utilizing gaze estimation.
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