快速全局照明烘烤通过射线束

Yusuke Tokuyoshi, Takashi Sekine, Shinji Ogaki
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引用次数: 4

摘要

在诸如视频游戏之类的交互式应用中,光地图通常用于生成逼真的图像。然而,烘烤光贴图是费时的,因为需要计算全局照明。这个草图展示了一个简单而快速的光贴图渲染系统。我们的系统利用DirectX®11功能gpu上的射线束,并且优于基于光线追踪的方法。此外,它支持DirectX 11游戏的镶嵌。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fast global illumination baking via ray-bundles
In interactive applications such as video games, light maps are often used to generate realistic images. However, baking light maps is time consuming because it is necessary to compute global illumination. This sketch presents a simple and fast rendering system for light maps. Our system exploits ray-bundles on DirectX®11 capable GPUs and outperforms ray tracing based methods. Furthermore, it supports tessellation for DirectX 11 games.
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