{"title":"平衡电子游戏中的安全需求和情感需求","authors":"David Callele, E. Neufeld, Kevin A. Schneider","doi":"10.1109/RE.2008.45","DOIUrl":null,"url":null,"abstract":"A fundamental conflict exists between designers, players, and cheaters: who has control over how the game is played? Resolving this conflict, by balancing the associated emotional and security requirements is challenging. Emotional requirements can assist the development of security requirements and to prioritize their development. Failure to meet the playerpsilas emotional requirements can lead to market forces that override security requirements. We suggest that in-game justice systems would allow the players to act as a self-correcting mechanism for emotional requirement failures that lead to cheating or other threats to the integrity of the game experience. Further investigation into this form of just-in-time requirements negotiation is ongoing.","PeriodicalId":340621,"journal":{"name":"2008 16th IEEE International Requirements Engineering Conference","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"Balancing Security Requirements and Emotional Requirements in Video Games\",\"authors\":\"David Callele, E. Neufeld, Kevin A. Schneider\",\"doi\":\"10.1109/RE.2008.45\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A fundamental conflict exists between designers, players, and cheaters: who has control over how the game is played? Resolving this conflict, by balancing the associated emotional and security requirements is challenging. Emotional requirements can assist the development of security requirements and to prioritize their development. Failure to meet the playerpsilas emotional requirements can lead to market forces that override security requirements. We suggest that in-game justice systems would allow the players to act as a self-correcting mechanism for emotional requirement failures that lead to cheating or other threats to the integrity of the game experience. Further investigation into this form of just-in-time requirements negotiation is ongoing.\",\"PeriodicalId\":340621,\"journal\":{\"name\":\"2008 16th IEEE International Requirements Engineering Conference\",\"volume\":\"3 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-09-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 16th IEEE International Requirements Engineering Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/RE.2008.45\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 16th IEEE International Requirements Engineering Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/RE.2008.45","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Balancing Security Requirements and Emotional Requirements in Video Games
A fundamental conflict exists between designers, players, and cheaters: who has control over how the game is played? Resolving this conflict, by balancing the associated emotional and security requirements is challenging. Emotional requirements can assist the development of security requirements and to prioritize their development. Failure to meet the playerpsilas emotional requirements can lead to market forces that override security requirements. We suggest that in-game justice systems would allow the players to act as a self-correcting mechanism for emotional requirement failures that lead to cheating or other threats to the integrity of the game experience. Further investigation into this form of just-in-time requirements negotiation is ongoing.