平衡电子游戏中的安全需求和情感需求

David Callele, E. Neufeld, Kevin A. Schneider
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引用次数: 8

摘要

设计师、玩家和作弊者之间存在着根本的冲突:谁能控制游戏的玩法?通过平衡相关的情感和安全需求来解决这种冲突是具有挑战性的。情感需求可以帮助安全需求的开发,并确定其开发的优先级。未能满足玩家的情感需求可能会导致市场力量凌驾于安全需求之上。我们建议,游戏内部的司法系统可以让玩家充当一种自我纠正机制,以应对导致作弊或其他威胁游戏体验完整性的情感需求失败。对这种形式的即时需求协商的进一步调查正在进行中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Balancing Security Requirements and Emotional Requirements in Video Games
A fundamental conflict exists between designers, players, and cheaters: who has control over how the game is played? Resolving this conflict, by balancing the associated emotional and security requirements is challenging. Emotional requirements can assist the development of security requirements and to prioritize their development. Failure to meet the playerpsilas emotional requirements can lead to market forces that override security requirements. We suggest that in-game justice systems would allow the players to act as a self-correcting mechanism for emotional requirement failures that lead to cheating or other threats to the integrity of the game experience. Further investigation into this form of just-in-time requirements negotiation is ongoing.
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