设计协作学习活动的聪明度维度

F. Pozzi, D. Persico, M. Passarelli, Andrea Ceregini, Pietro Polsinelli, Matteo Bicocchi
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引用次数: 0

摘要

本文描述了一个教师游戏,旨在帮助他们设计学生的协作学习活动。这款游戏具有不同程度的智慧。它是灵活的,因为它可以支持各种背景下的培训,满足不同的培训需求。此外,它可以播放三种不同的版本:纸质版本,数字版本和混合/增强版本。这款游戏是在教师培训活动的背景下使用的,在游戏结束后收集了初步的评估数据。这些初始数据证实了游戏的灵活性和适应不同情境的能力,并揭示了教师对游戏的欣赏,尤其是它的有形成分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Smartness dimensions in designing collaborative learning activities
The paper describes a game for teachers, aimed to support them in the design of collaborative learning activities for their students. The game features different dimensions of smartness. It is flexible as it can support training in various contexts and meet different training needs. Moreover, it can be played in 3 different versions: a paper version, a digital version and a hybrid/augmented version. The game was used in the context of a teacher training initiative and preliminary evaluation data were collected after the game sessions. These initial data confirm the game flexibility and capacity to adapt to different contexts and reveal that teachers appreciated the game, especially its tangible component.
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