用于3d音频收听的耳机校准

R. Nishimura, P. Mokhtari, H. Takemoto, H. Kato
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引用次数: 1

摘要

本文提出了一种新的耳机校准功能,用于精确再现使用模拟头部相关传递函数(hrtf)或双耳录音生成的3D音频。为了补偿耳道传递函数和耳膜阻抗因人而异的个体特性,该方法分为耳道封闭和耳道开放两步测量声压。因此,鼓膜的振动可以被精确地再现,就好像听者在原始的声音场景中一样。利用头躯干模拟器(HATS)进行的实验结果表明,在一定宽的频率范围内,声压在鼓膜位置和耳道入口处都能被正确地再现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Headphone calibration for 3D-audio listening
This paper proposes a new headphone calibration function for precise reproduction of 3D audio generated using simulated head-related transfer functions (HRTFs) or binaural recordings. In order to compensate for individual characteristics of the earcanal transfer functions and the eardrum impedance, which are generally different from person to person, the method consists of two steps: measuring sound pressure with blocked earcanals and that with open earcanals. The vibration of the eardrum can thereby be precisely reproduced as if the listener were in the original sound scene. Results of experiments using a head and torso simulator (HATS) revealed that sound pressure is correctly reproduced at the position of eardrum as well as at the entrance of the earcanal within a certain wide frequency range.
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