调查游戏的视角:游戏工具的镜头

M. M. Bekker, Linda De Valk, Pepijn Rijnbout, M. D. Graaf, B. Schouten, Berry Eggen
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引用次数: 4

摘要

本文提出了一种开发交互式游戏环境的新设计工具。这个设计工具由许多卡片组成,这些卡片解释了游戏的五个视角或镜头。我们描述了使用设计工具进行的三个用户评估,并讨论了参与者如何在他们的设计活动中使用该工具以及他们认为该工具的价值。评估主要集中在两个方面:开放式游戏和涌现。该工具为学生、其他设计研究人员和在互动和游戏领域工作的实践者提供了灵感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Investigating Perspectives on Play: The Lenses of Play Tool
This paper presents a new design tool for developing interactive playful environments. This design tool consists of a number of cards, which explain five perspectives or lenses on play. We describe three user evaluations that were carried out with the design tool and discuss how participants used the tool in their design activities and what they considered to be the value of the tool. The evaluations where mainly focused on two lenses: open-ended play and emergence. The tool provides inspiration for students, and other design researchers and practitioners working in the field of interactivity and play.
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