支持软件工程教育游戏开发的趣味实践:系统回顾

Cláudia Zambon, M. Thiry
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引用次数: 0

摘要

在本文中,我们对相关文献进行了系统回顾,目的是确定教育游戏中使用的有趣实践。从这个结果开始,我们开始构建一个有趣的实践目录,以支持教育游戏的发展。我们的研究最初集中在软件工程领域。但是,系统审查的结构和正在编制的目录可以扩展到其他领域。通过目录中关键元素(游戏实践,知识水平和内容)的可追溯结构,我们试图为教育游戏开发者甚至想要将娱乐活动应用于课堂的教师提供实用的参考材料。正在构建的目录可以在wiki上使用,以便使其能够协作增长。除了系统回顾的结果,这篇文章还提出了一个好玩的实践目录的初始版本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Ludic Practices to Support the Development of Software Engineering Educational Games: A Systematic Review
In this paper we presente a systematic review of the literature with the objective of identifying playful practices used in educational games. From this result, began the construction of a catalog of playful practices to support the development of educational games. Our research is focused initially on the area of Software Engineering. However, the structure of the systematic review and the catalog under development can be extended to other areas. With a traceable structure among the key elements of the catalog (play practices, levels of knowledge and contents), we try to present a practical reference material for developers of educational games or even for teachers who want to apply recreational activities in the classroom. The catalog under construction is available on a wiki in order to enable it to grow collaboratively. In addition to the results of the systematic review, this article also presents an initial version of the catalog of playful practices.
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