基于多传感器的虚拟方块游戏三维手势识别与交互

Rui Han, Zhiquan Feng, Tao Xu, Changsheng Ai, We Xie, Kai Zhang, Jianxin Li
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引用次数: 3

摘要

人机交互,特别是基于手势的交互技术,在虚拟现实场景中起着重要的作用。目前,基于手势的交互技术大多使用单个传感器,如数据手套或Kinect。当使用单数据手套时,有些手套存在缺乏手部位移信息的问题。当使用单个Kinect时,它无法实时直观地显示手势的变化。当手势被阻挡时,手势识别率下降。为此,提出了一种基于多传感器的三维手势识别与交互方法。实现三维手势的可视化、跟踪和识别。实验证明了该方法的有效性。它可以克服单个传感器的缺点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multi-sensors Based 3D Gesture Recognition and Interaction in Virtual Block Game
Human-computer interaction, especially gesturebased interactive technology, plays an important role in virtual reality scenarios. Currently, gesture-based interactive technology mostly uses a single sensor, such as data gloves or Kinect. When using single data gloves, some have the problem of lacking hand displacement information. When using single Kinect, it can't be real-time and intuitive to show the changes in gestures. And when the gestures are blocked, the gesture recognition rate drops. Therefore, multi-sensors based 3D gesture recognition and interaction method is proposed. To achieve the 3D gesture visualization, tracking and recognition. Experiments show the effectiveness of the proposed method. It can overcome the shortcomings of a single sensor.
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