游戏机器人会梦想电子奖励吗?内在动机的普遍性

P. Sweetser, Matthew Aitchison
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引用次数: 1

摘要

本文的目的是将与奖励、动机和游戏相关的理论、想法和观察结合起来,以发展和质疑我们对设计基于奖励的系统和技术的理解和实践。我们的探索包括强化、奖励、动机理论、心流、玩、游戏、游戏化和机器学习。我们使用游戏化和机器学习作为案例研究,研究了社会和技术中基于奖励的系统的设计和心理学。我们提出,在我们的社会中存在的基于奖励的系统的问题在设计技术时也是存在的,并且是相关的。我们认为,动机、探索和玩耍不仅是人类学习和行为的基础,而且它们可以超越自然,进入机器学习。最后,我们质疑基于奖励的系统的价值和潜在危害,这些系统渗透到我们生活的方方面面,并断言道德在所有系统和技术设计中的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Do Game Bots Dream of Electric Rewards?: The universality of intrinsic motivation
The purpose of this paper is to draw together theories, ideas, and observations related to rewards, motivation, and play to develop and question our understanding and practice of designing reward-based systems and technology. Our exploration includes reinforcement, rewards, motivational theory, flow, play, games, gamification, and machine learning. We examine the design and psychology of reward-based systems in society and technology, using gamification and machine learning as case studies. We propose that the problems that exist with reward-based systems in our society are also present and pertinent when designing technology. We suggest that motivation, exploration, and play are not just fundamental to human learning and behaviour, but that they could transcend nature into machine learning. Finally, we question the value and potential harm of the reward-based systems that permeate every aspect of our lives and assert the importance of ethics in the design of all systems and technology.
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