免费视点视频提取,表示,编码和渲染

A. Smolic, K. Müller, P. Merkle, Tobias Rein, M. Kautzner, P. Eisert, T. Wiegand
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引用次数: 55

摘要

免费视点视频通过选择任意视点和观看方向,提供了在动态真实世界视频场景中自由导航的可能性。到目前为止,相关工作只考虑了免费视点视频的提取、表示和渲染方法。压缩和传输尚未被详细研究,并与其他组件组合成一个完整的系统。在本文中,我们提出了这样一个完整的系统,用于高效的免费视点视频提取、表示、编码和交互呈现。数据表示基于3D网格模型和使用视频纹理的依赖于视图的纹理映射。几何形状的提取是基于一个形状从轮廓算法。生成的体素模型被转换成使用MPEG-4 SNHC工具编码的3D网格。相应的视频纹理使用H.264/AVC编解码器编码。我们的基于视图的纹理映射算法已经被采用作为MPEG-4 AFX的扩展。实验结果表明,基于所提出的方法,可以构建一个完整的高效自由视点视频传输系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Free viewpoint video extraction, representation, coding, and rendering
Free viewpoint video provides the possibility to freely navigate within dynamic real world video scenes by choosing arbitrary viewpoints and view directions. So far, related work only considered free viewpoint video extraction, representation, and rendering methods. Compression and transmission has not yet been studied in detail and combined with the other components into one complete system. In this paper, we present such a complete system for efficient free viewpoint video extraction, representation, coding, and interactive rendering. Data representation is based on 3D mesh models and view-dependent texture mapping using video textures. The geometry extraction is based on a shape-from-silhouette algorithm. The resulting voxel models are converted into 3D meshes that are coded using MPEG-4 SNHC tools. The corresponding video textures are coded using an H.264/AVC codec. Our algorithms for view-dependent texture mapping have been adopted as an extension of MPEG-4 AFX. The presented results illustrate that based on the proposed methods a complete transmission system for efficient free viewpoint video can be built.
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