游戏化:基于玩家类型和动机的用户分类

Edwin Tunggawan
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引用次数: 0

摘要

比较两种理解玩家在游戏中的行为的方法。第一个是Richard Bartle的玩家类型模型,第二个是Nick Yee的动机模型。结论是,当开发者需要更详细地了解用户时,Yee的模型更适用,而当开发者需要更快速、更简单地对用户进行分类时,Bartle的模型更适用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification: Classification of the Users Based on Player Types and Motivations
A comparison between two methods to understand the players’ behavior in games. The first one is the player types model by Richard Bartle, and the second is the motivations model by Nick Yee. It’s concluded that Yee’s model is better when the developers need a more detailed understanding on their users, while Bartle’s model is better to use when the developers need to classify the users in a quicker and simpler way.
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