使用感知视频质量维度的深度视频质量估计模型

Saman Zadtootaghaj, Nabajeet Barman, Rakesh Rao Ramachandra Rao, Steve Göring, M. Martini, A. Raake, S. Möller
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引用次数: 13

摘要

在质量评估领域的现有工作分别侧重于游戏和非游戏内容。与传统的建模方法一样,基于深度学习的方法由于其较高的预测精度而被用于开发高质量的模型。在本文中,我们提出了一个基于深度学习的质量估计模型,同时考虑了游戏和非游戏视频。该模型的发展分为三个阶段。首先,基于客观度量训练卷积神经网络(CNN),该度量允许CNN学习视频伪像,如模糊和块。接下来,基于使用块度和模糊度评级的小图像质量数据集对模型进行微调。最后,利用随机森林对视频的帧级预测和时间信息进行汇总,以预测整体视频质量。该模型的轻量、低复杂性使其适合考虑游戏和非游戏内容的实时应用,同时实现与现有最先进模型NDNetGaming相似的性能。用于测试的模型实现可在GitHub1上获得。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
DEMI: Deep Video Quality Estimation Model using Perceptual Video Quality Dimensions
Existing works in the field of quality assessment focus separately on gaming and non-gaming content. Along with the traditional modeling approaches, deep learning based approaches have been used to develop quality models, due to their high prediction accuracy. In this paper, we present a deep learning based quality estimation model considering both gaming and non-gaming videos. The model is developed in three phases. First, a convolutional neural network (CNN) is trained based on an objective metric which allows the CNN to learn video artifacts such as blurriness and blockiness. Next, the model is fine-tuned based on a small image quality dataset using blockiness and blurriness ratings. Finally, a Random Forest is used to pool frame-level predictions and temporal information of videos in order to predict the overall video quality. The light-weight, low complexity nature of the model makes it suitable for real-time applications considering both gaming and non-gaming content while achieving similar performance to existing state-of-the-art model NDNetGaming. The model implementation for testing is available on GitHub1.
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