在开放式学习者建模中加入社会比较

Angeliki Leonardou, Maria Rigou, J. Garofalakis
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引用次数: 5

摘要

在所有小学阶段,熟练掌握乘法表是一个主要问题,对许多学生来说,这被认为是一个挑战。“死记硬背”的方法已经在传统学校课程中使用了多年,这导致了学生普遍认为数学是不愉快和不受欢迎的。本文提出了一种基于游戏的方法来评估和逐步提高乘法技能,通过结合一种自适应机制来识别和解决学生的弱点,同时通过易于感知的可视化将学习者模型的部分内容暴露给用户。此外,这款游戏还提供社交比较信息,学生可以访问同龄人或整个班级的进度数据,这一功能有望提高自我反思,允许自我调节学习,并增加用户动机。本文还介绍了对具有代表性的学生样本进行游戏初步测试所收到的反馈,并讨论了允许访问同伴的进步和总结性班级分数的效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Adding Social Comparison to Open Learner Modeling
Achieving multiplication table fluency is a major concern during all primary school years and for many pupils it is considered a challenge. ‘Rote memory’ approaches that have been deployed for years in the traditional school curriculum have contributed to the prevailing assumption of pupils that Mathematics is unpleasant and uninviting. This paper presents a game-based approach to assess and gradually improve multiplication skills by combining an adaptive mechanism for identifying and resolving pupil weaknesses, while exposing parts of the learner model to the user through easily perceivable visualizations. Moreover, the game offers social comparison information and pupils can access progress data about their peers or their entire class a feature that is expected to improve self-reflection, allow for self-regulated learning and increase user motivation. This paper also presents the feedback received by the preliminary testing of the game with a representative sample of pupils and discusses the effect of allowing access to the progress of peers and summative class scores.
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