基于人工智能的生态系统模型

Claes Strannegård, N. Engsner, J. Eisfeldt, J. Endler, A. Hansson, Rasmus Lindgren, P. Mostad, Simon Olsson, Irene Perini, Heather Reese, F. Taylan, Simon Ulfsbäcker, A. Nordgren
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引用次数: 5

摘要

生态系统模型可用于理解进化、生态学和行为学的一般现象。它们还可用于分析和预测人类活动对特定生态系统的生态后果,例如农业、林业、建筑业、狩猎和渔业的影响。我们认为,强大的生态系统模型需要包括物理环境和动物行为的合理模型。我们还认为,在这方面,一些知名的生态系统模型并不令人满意。然后我们介绍了开源生态系统模拟器Ecotwin,它是建立在游戏引擎Unity之上的。为了在Ecotwin中模拟一个特定的生态系统,我们首先基于地形或水深数据生成一个物理环境的3D Unity模型。然后,我们将感兴趣的生物的数字三维模型插入到环境模型中。每一种生物都具有基因组,能够有性繁殖或无性繁殖。如果一个有机体耗尽了一些重要的资源或达到了它的最大寿命,它就会死亡。动物模型配备了行为模型,包括传感器、动作、奖励信号以及学习和决策机制。最后,我们通过建立和运行一个陆地和一个海洋生态系统模型来说明Ecotwin如何工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Ecosystem Models Based on Artificial Intelligence
Ecosystem models can be used for understanding general phenomena of evolution, ecology, and ethology. They can also be used for analyzing and predicting the ecological consequences of human activities on specific ecosystems, e.g., the effects of agriculture, forestry, construction, hunting, and fishing. We argue that powerful ecosystem models need to include reasonable models of the physical environment and of animal behavior. We also argue that several well-known ecosystem models are unsatisfactory in this regard. Then we present the open-source ecosystem simulator Ecotwin, which is built on top of the game engine Unity. To model a specific ecosystem in Ecotwin, we first generate a 3D Unity model of the physical environment, based on topographic or bathymetric data. Then we insert digital 3D models of the organisms of interest into the environment model. Each organism is equipped with a genome and capable of sexual or asexual reproduction. An organism dies if it runs out of some vital resource or reaches its maximum age. The animal models are equipped with behavioral models that include sensors, actions, reward signals, and mechanisms of learning and decision-making. Finally, we illustrate how Ecotwin works by building and running one terrestrial and one marine ecosystem model.
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