场所感:虚拟遗产场所的现象学

Kit Devine
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引用次数: 3

摘要

本文考察了时间对地点体验的关键重要性,并认为基于时间的虚拟遗产创造了更具吸引力和情感的虚拟场所,为遗产受众提供了丰富的学习机会。它考察了地方的经验,遗产的地方和虚拟的地方为例,在最先进的电脑游戏。它讨论了遗产可视化对公众教育的使用,以及计算机生成可视化的优点和相关问题。它报告了一些基于时间的虚拟遗产项目,这些项目说明了基于时间的虚拟遗产为公众创造情感、难忘和教育体验的力量。论文的结论是,基于时间的虚拟遗产在现象学和文化上都支持更丰富的虚拟遗产场所,而这些反过来又提供了引人入胜、情感丰富和难忘的体验,为公众创造了学习机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Sense of Place: The Phenomenology of Virtual Heritage Place
This paper examines the critical importance of time to the experience of place and argues that time-based virtual heritage creates more engaging and affective virtual places supporting rich learning opportunities for heritage audiences. It examines the experience of place, heritage place and virtual place as instanced in state-of-the-art computer games. It discusses the use of heritage visualisation for public edification and the advantages of, and concerns related to, computer generated visualisations. It reports on a number of time-based virtual heritage projects that illustrate the power of time-based virtual heritage to create affective, memorable and educational experiences for the general public. The paper concludes by arguing that time-based virtual heritage supports richer virtual heritage places, both phenomenologically and culturally, and that these in turn offer engaging, affective and memorable experiences creating learning opportunities for the general public.
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