为什么不用脚呢?

E. X. L. Filho, M. Nunes, J. Comba, L. Nedel
{"title":"为什么不用脚呢?","authors":"E. X. L. Filho, M. Nunes, J. Comba, L. Nedel","doi":"10.1109/SBGAMES.2011.33","DOIUrl":null,"url":null,"abstract":"The evolution of graphics hardware in the past decade has made it possible to generate scenes in computer games with a high degree of realism, which in turn, requires richer interactions. However, while the number and complexity of possible interactive tasks increases, the motor capabilities of humans remains almost constant. One solution for this issue is to use other communication strategies. In this paper, we explore the foot as an interaction channel and demonstrate its viability to accomplish different tasks. We also show that interaction using the foot can be easily and efficiently implemented under different hardware configurations. To validate our hypothesis, we present results of three experiments involving different hardware and software configurations, and summarize the lessons learned and discuss potential avenues to continue this work.","PeriodicalId":354953,"journal":{"name":"2011 Brazilian Symposium on Games and Digital Entertainment","volume":"155 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Why Not with the Foot?\",\"authors\":\"E. X. L. Filho, M. Nunes, J. Comba, L. Nedel\",\"doi\":\"10.1109/SBGAMES.2011.33\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The evolution of graphics hardware in the past decade has made it possible to generate scenes in computer games with a high degree of realism, which in turn, requires richer interactions. However, while the number and complexity of possible interactive tasks increases, the motor capabilities of humans remains almost constant. One solution for this issue is to use other communication strategies. In this paper, we explore the foot as an interaction channel and demonstrate its viability to accomplish different tasks. We also show that interaction using the foot can be easily and efficiently implemented under different hardware configurations. To validate our hypothesis, we present results of three experiments involving different hardware and software configurations, and summarize the lessons learned and discuss potential avenues to continue this work.\",\"PeriodicalId\":354953,\"journal\":{\"name\":\"2011 Brazilian Symposium on Games and Digital Entertainment\",\"volume\":\"155 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-11-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 Brazilian Symposium on Games and Digital Entertainment\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SBGAMES.2011.33\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 Brazilian Symposium on Games and Digital Entertainment","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SBGAMES.2011.33","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

摘要

过去十年中图形硬件的发展使得在电脑游戏中生成具有高度真实感的场景成为可能,而这反过来又需要更丰富的交互。然而,当可能的交互任务的数量和复杂性增加时,人类的运动能力几乎保持不变。这个问题的一个解决方案是使用其他通信策略。在本文中,我们探索了足部作为一个交互通道,并证明了其完成不同任务的可行性。我们还表明,在不同的硬件配置下,使用脚的交互可以轻松有效地实现。为了验证我们的假设,我们给出了涉及不同硬件和软件配置的三个实验的结果,总结了经验教训,并讨论了继续这项工作的潜在途径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Why Not with the Foot?
The evolution of graphics hardware in the past decade has made it possible to generate scenes in computer games with a high degree of realism, which in turn, requires richer interactions. However, while the number and complexity of possible interactive tasks increases, the motor capabilities of humans remains almost constant. One solution for this issue is to use other communication strategies. In this paper, we explore the foot as an interaction channel and demonstrate its viability to accomplish different tasks. We also show that interaction using the foot can be easily and efficiently implemented under different hardware configurations. To validate our hypothesis, we present results of three experiments involving different hardware and software configurations, and summarize the lessons learned and discuss potential avenues to continue this work.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信