Elina Kock, Yamma Sarwari, Nancy Russo, Magnus Johnsson
{"title":"用机器学习识别作弊行为","authors":"Elina Kock, Yamma Sarwari, Nancy Russo, Magnus Johnsson","doi":"10.1109/SAIS53221.2021.9484044","DOIUrl":null,"url":null,"abstract":"We have investigated machine learning based cheating behaviour detection in physical activity-based smart-phone games. Sensor data were acquired from the accelerometer/gyroscope of an iPhone 7 during activities such as jumping, squatting, stomping, and their cheating counterparts. Selected attributes providing the most information gain were used together with a sequential model yielding promising results in detecting fake activities. Even better results were achieved by employing a random forest classifier. The results suggest that machine learning is a strong candidate for detecting cheating behaviours in physical activity-based smartphone games.","PeriodicalId":334078,"journal":{"name":"2021 Swedish Artificial Intelligence Society Workshop (SAIS)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Identifying cheating behaviour with machine learning\",\"authors\":\"Elina Kock, Yamma Sarwari, Nancy Russo, Magnus Johnsson\",\"doi\":\"10.1109/SAIS53221.2021.9484044\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We have investigated machine learning based cheating behaviour detection in physical activity-based smart-phone games. Sensor data were acquired from the accelerometer/gyroscope of an iPhone 7 during activities such as jumping, squatting, stomping, and their cheating counterparts. Selected attributes providing the most information gain were used together with a sequential model yielding promising results in detecting fake activities. Even better results were achieved by employing a random forest classifier. The results suggest that machine learning is a strong candidate for detecting cheating behaviours in physical activity-based smartphone games.\",\"PeriodicalId\":334078,\"journal\":{\"name\":\"2021 Swedish Artificial Intelligence Society Workshop (SAIS)\",\"volume\":\"24 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-06-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 Swedish Artificial Intelligence Society Workshop (SAIS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SAIS53221.2021.9484044\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 Swedish Artificial Intelligence Society Workshop (SAIS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SAIS53221.2021.9484044","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Identifying cheating behaviour with machine learning
We have investigated machine learning based cheating behaviour detection in physical activity-based smart-phone games. Sensor data were acquired from the accelerometer/gyroscope of an iPhone 7 during activities such as jumping, squatting, stomping, and their cheating counterparts. Selected attributes providing the most information gain were used together with a sequential model yielding promising results in detecting fake activities. Even better results were achieved by employing a random forest classifier. The results suggest that machine learning is a strong candidate for detecting cheating behaviours in physical activity-based smartphone games.