DHM的正向和反向逼近逆运动学(FABRIK)解算器:初步研究

M. Lamb, Seunghun Lee, E. Billing, D. Högberg, James Yang
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摘要

姿态/运动预测是人体运动仿真的基础,是许多数字人体建模(DHM)工具和方法的核心。为了产生真实的姿势和运动,姿势/运动预测方法的一个常见元素包括对人体特定身体部位的位置和方向的生物力学模型应用一些约束。虽然许多生物力学约束的公式可能产生有效的预测,但它们必须克服人类生物力学系统高度冗余的本质所带来的挑战。DHM研究人员和开发人员通常专注于优化配方,以促进有效解决方案的识别和选择。虽然这些方法根据一些,例如人体工程学,优化标准产生最佳行为,但这些解决方案需要相当大的计算能力,并且看起来与人类产生运动的方式大不相同。在本文中,我们采用了一种不同的方法,并考虑了在计算机图形学背景下开发的用于操纵角色动画的正向和向后到达逆运动学(FABRIK)求解器。这种方法快速有效地识别姿势,通常只需要基于优化方法的一小部分计算时间。关键是,FABRIK求解器基于轻量级启发式方法识别姿势预测。具体而言,求解器在关节位置空间中工作,并根据最小关节位移原理识别解。我们将FABRIK求解器应用于一个7自由度的人体手臂模型,在从初始目标位置到最终目标位置的到达任务中,固定肩部位置并从每帧运动捕获数据中提供末端执行器(食指)的位置和方向。在这项初步研究中,预测的姿势与来自单个人类受试者的实验数据进行了比较。总的来说,预测的姿势与记录的数据非常接近,平均RMSE为1.67°。虽然还需要更多的验证,但我们相信FABRIK求解器在实时生成逼真的人体姿势/运动方面具有很大的潜力,可以应用于DHM领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Forward and Backwards Reaching Inverse Kinematics (FABRIK) solver for DHM: A pilot study
Posture/motion prediction is the basis of the human motion simulations that make up the core of many digital human modeling (DHM) tools and methods. With the goal of producing realistic postures and motions, a common element of posture/motion prediction methods involves applying some set of constraints to biomechanical models of humans on the positions and orientations of specified body parts. While many formulations of biomechanical constraints may produce valid predictions, they must overcome the challenges posed by the highly redundant nature of human biomechanical systems. DHM researchers and developers typically focus on optimization formulations to facilitate the identification and selection of valid solutions. While these approaches produce optimal behavior according to some, e.g., ergonomic, optimization criteria, these solutions require considerable computational power and appear vastly different from how humans produce motion. In this paper, we take a different approach and consider the Forward and Backward Reaching Inverse Kinematics (FABRIK) solver developed in the context of computer graphics for rigged character animation. This approach identifies postures quickly and efficiently, often requiring a fraction of the computation time involved in optimization-based methods. Critically, the FABRIK solver identifies posture predictions based on a lightweight heuristic approach. Specifically, the solver works in joint position space and identifies solutions according to a minimal joint displacement principle. We apply the FABRIK solver to a 7-degree of freedom human arm model during a reaching task from an initial to an end target location, fixing the shoulder position and providing the end effector (index fingertip) position and orientation from each frame of the motion capture data. In this preliminary study, predicted postures are compared to experimental data from a single human subject. Overall the predicted postures were very near the recorded data, with an average RMSE of 1.67°. Although more validation is necessary, we believe that the FABRIK solver has great potential for producing realistic human posture/motion in real-time, with applications in the area of DHM.
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