电子游戏评估的启发式:玩家如何根据自己的体验对不同游戏类型的相关性进行评级

Florentin Rodio, J. M. C. Bastien
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引用次数: 7

摘要

本文报告了一项研究,评估评估启发式对不同游戏类型和玩家的相对相关性。120名玩家(游戏邦注:包括业余玩家和电子竞技玩家)被邀请去评估不同游戏类型(即时策略、大型多人在线角色扮演或第一人称视角射击)的47种启发式的相关性。结果表明,启发式的相关性因游戏类型和玩家类型而异。这些结果对游戏的设计和评估过程都有启示。讨论了研究结果的意义和未来的研究方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Heuristics for Video Games Evaluation: How Players Rate Their Relevance for Different Game Genres According to Their Experience
This paper reports a study evaluating the relative relevance of evaluation heuristics for different game genres and players. 120 players (amateur or e-Sport players) were invited to assess the relevance of 47 heuristics for different game genre (Real Time Strategy, Massively Multi-player Online Role-Playing or First-Person Perspective Shooting). Results show that the relevance of heuristics varies according to game genres and player types. These results have implication for both the design and evaluation processes of games. Implications of these results and future research directions are discussed.
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