Gregor Schiele, Richard Süselbeck, Arno Wacker, J. Hähner, C. Becker, Torben Weis
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Requirements of Peer-to-Peer-based Massively Multiplayer Online Gaming
Massively multiplayer online games have become increasingly popular. However, their operation is costly, as game servers must be maintained. To reduce these costs, we aim at providing a communication engine to develop massively multiplayer online games based on a peer-to-peer system. In this paper we analyze the requirements of such a system and present an overview of our current work.