通过普遍的用户体验为创意创造一个协作空间

Deborah Maxwell, Chris Speed, Karl Monsen, Diego Zamora
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引用次数: 3

摘要

本文探讨了普及用户体验的潜力,在密集的创意研讨会中激发、激发和支持参与者的创造性思维。这种普遍的体验使用了一个基于ipad的虚拟叙述者来引导参与者在物理和数字环境中进行分组。它发生在为期三天的研讨会开始时,这种有趣的、自我导向的体验旨在与随后的研讨会活动保持一致。本文描述了用户体验,通过空间(促进、增强和故事)的视角呈现了观察和发现,并考虑了体验如何与创意和创造性思维的整体研讨会目标相关和支持。最后,我们审查了出现的一些紧张局势,即;1)研究人员和参与者期望之间的脱节,2)“真实”产出和参与者参与之间的潜在权衡,以及3)将研讨会内部的知识与研讨会外部的世界联系起来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Creating a Collaborative Space for Creativity through a Pervasive User Experience
This paper explores the potential of a pervasive user experience to inspire, provoke and support creative thinking amongst participants in an intensive ideation workshop. The pervasive experience used a iPad-based virtual narrator to guide groups of participants around a physical and digital environment. It took place towards the start of a three-day workshop and the playful, self-directed nature of the experience was designed to align with subsequent workshop activities. This paper describes the user experience, presenting observations and findings through the lens of space (facilitation, augmentation and story), considering how the experience related to and supported the overall workshop aims of ideation and creative thinking. We conclude by examining some of the tensions that emerged, namely; 1) the disconnect between researcher and participant expectations, 2) the potential trade off between "authentic" outputs and participant engagement, and 3) bridging the knowledge within the workshop with the world outside the workshop.
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