装配训练中的游戏化:系统回顾

N. S. Uletika, B. Hartono, T. Wijayanto
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引用次数: 1

摘要

随着数字化技术的进步,装配工作的未来和相关的培训方法似乎也在不断发展。游戏化,即在非游戏环境中使用游戏设计元素似乎为组装工作中的培训程序提供了潜在的应用。然而,对这一领域的研究仍然非常有限。因此,我们研究了以下与装配工作和游戏化有关的主题:(a)工业装配的未来如何;(b)目前采用什么方法培训装配工人;(c)这种培训的游戏化前景。从53篇相关研究中的20篇中,我们最终找到了最相关的文献。结果表明,传统的培训方法已经不能满足未来趋势的要求,而增强现实培训方法可能比其他方法提供更多的好处。游戏化的概念,操作员直接参与,适合以技能为基础的组装工作,需要动手经验。在实验过程中需要进一步的认知考虑和生理测量来改进HCI装配工作培训系统的设计,特别是在游戏化元素的背景下。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification in Assembly Training: A Systematic Review
In response to the advancement of digitalization technology, the future of assembly works and associated training methods seem to evolve. Gamification, i.e. the use of game design elements in nongame contexts seem to give a potential application for training procedures in the context of assembly work. However, the study on this field is still very limited. Thus, we investigate the following topics pertaining to assembly works and gamification: (a) how is the future of industrial assembly; (b) what methods are currently used to train the assembly workers; and (c) is gamification prospective for such training. From 20 out of 53 related studies, we eventually found the most relevant literatures. The results indicate that traditional training has not met the requirements of future trends, while augmented reality training methods, may offer extra benefits than the counterparts. The concept of gamification in which operators are directly involved, appropriate with skill-based assembly work requiring hands on experience. Further cognitive considerations and physiological measurements during experiment are required to improved HCI assembly work training systems design, especially within the gamification element context.
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