{"title":"区域P2P mmog中同步和负载调节的辅助兴趣管理领域","authors":"D. Ahmed, S. Shirmohammadi","doi":"10.1109/HAVE.2008.4685295","DOIUrl":null,"url":null,"abstract":"For better gaming experience, we propose an auxiliary Area of Interest Management (AoIM) in zonal MMOG that works in P2P manner. The concept, named Synchronized AoIM (S-AoIM), gives synchronization to the system. The S-AoIM runs along with the general/primary area of interest management (G-AoIM) that provides most of the game services. The benefits are two-fold. First, the necessary data required for seamless zone crossing, a usual phenomenon in zonal MMOGs, are readily available from the S-AoIM. Second, the anticipated model can be tuned as a means against hotspot or excess load. Thus, the overall design supports synchronization and regulates load of the zonal MMOGs.","PeriodicalId":113594,"journal":{"name":"2008 IEEE International Workshop on Haptic Audio visual Environments and Games","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-11-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"An auxiliary area of interest management for synchronization and load regulation in zonal P2P MMOGs\",\"authors\":\"D. Ahmed, S. Shirmohammadi\",\"doi\":\"10.1109/HAVE.2008.4685295\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"For better gaming experience, we propose an auxiliary Area of Interest Management (AoIM) in zonal MMOG that works in P2P manner. The concept, named Synchronized AoIM (S-AoIM), gives synchronization to the system. The S-AoIM runs along with the general/primary area of interest management (G-AoIM) that provides most of the game services. The benefits are two-fold. First, the necessary data required for seamless zone crossing, a usual phenomenon in zonal MMOGs, are readily available from the S-AoIM. Second, the anticipated model can be tuned as a means against hotspot or excess load. Thus, the overall design supports synchronization and regulates load of the zonal MMOGs.\",\"PeriodicalId\":113594,\"journal\":{\"name\":\"2008 IEEE International Workshop on Haptic Audio visual Environments and Games\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-11-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 IEEE International Workshop on Haptic Audio visual Environments and Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/HAVE.2008.4685295\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 IEEE International Workshop on Haptic Audio visual Environments and Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HAVE.2008.4685295","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An auxiliary area of interest management for synchronization and load regulation in zonal P2P MMOGs
For better gaming experience, we propose an auxiliary Area of Interest Management (AoIM) in zonal MMOG that works in P2P manner. The concept, named Synchronized AoIM (S-AoIM), gives synchronization to the system. The S-AoIM runs along with the general/primary area of interest management (G-AoIM) that provides most of the game services. The benefits are two-fold. First, the necessary data required for seamless zone crossing, a usual phenomenon in zonal MMOGs, are readily available from the S-AoIM. Second, the anticipated model can be tuned as a means against hotspot or excess load. Thus, the overall design supports synchronization and regulates load of the zonal MMOGs.