区域P2P mmog中同步和负载调节的辅助兴趣管理领域

D. Ahmed, S. Shirmohammadi
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引用次数: 3

摘要

为了获得更好的游戏体验,我们提出了一种以P2P方式工作的区域MMOG辅助兴趣区域管理(AoIM)。这个概念被称为同步AoIM (S-AoIM),它为系统提供了同步。S-AoIM与提供大多数游戏服务的一般/主要兴趣领域管理(G-AoIM)一起运行。好处是双重的。首先,无缝层间穿越(层间mmog中的常见现象)所需的必要数据很容易从S-AoIM中获得。其次,可以将预期的模型作为针对热点或过剩负载的手段进行调优。因此,总体设计支持同步和调节分区mmog的负载。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An auxiliary area of interest management for synchronization and load regulation in zonal P2P MMOGs
For better gaming experience, we propose an auxiliary Area of Interest Management (AoIM) in zonal MMOG that works in P2P manner. The concept, named Synchronized AoIM (S-AoIM), gives synchronization to the system. The S-AoIM runs along with the general/primary area of interest management (G-AoIM) that provides most of the game services. The benefits are two-fold. First, the necessary data required for seamless zone crossing, a usual phenomenon in zonal MMOGs, are readily available from the S-AoIM. Second, the anticipated model can be tuned as a means against hotspot or excess load. Thus, the overall design supports synchronization and regulates load of the zonal MMOGs.
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