用定量方法研究多玩家在线热门战的支持因素

Tony Wibowo
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引用次数: 1

摘要

多人在线竞技游戏(MOBA)是当今最流行的电子游戏类型之一。这种类型已经成为多人游戏和竞争环境中的一种类型。这项研究的目的是回答是什么让这种类型比其他类型更受欢迎。定量方法被用来收集受访者的共识,这将给洞察人口的状况。通过DeLone & McLean模型和UTAUT2模型,发现影响MOBA受欢迎程度的因素有:信息质量、服务质量、习惯、享乐动机和社会动机。这些发现表明,MOBA的使用仍然受到社交因素的影响,而不是电子游戏的机制因素。指数Terms-MOBA;德龙&麦克林;UTAUT2
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Studi Faktor Pendukung Popularitas Multiplayer Online Battle Arena dengan Pendekatan Kuantitatif
One of the most popular video game genre nowadays is Multiplayer Online Battle Arena (MOBA). This genre has become the one genre to go in a multiplayer and competitive setting. This study aims to answer what makes this genre become so popular compared to another genre. The quantitative approach was used to gather a consensus of respondents that will give insight to the population's condition. By using Both DeLone & McLean and UTAUT2 model, it was found that the factors that influence MOBA popularity are Information Quality, Service Quality, Habit, Hedonic Motivation and Social Motivation. These findings show that MOBA usage are still very much influenced by social factor rather than mechanic aspect of video game. Index Terms—MOBA; DeLone & McLean; UTAUT2
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