{"title":"增强现实汉字学习","authors":"Daniel Wagner, I. Barakonyi","doi":"10.1109/ISMAR.2003.1240747","DOIUrl":null,"url":null,"abstract":"ARToolKit programmers are familiar with the kanji symbols supplied with the distribution. Most of them do not know what these kanji symbols mean. We propose a piece of educational software that uses collaborative augmented reality (AR) to teach users the meaning of kanji symbols. The application is laid out as a two player augmented reality computer game. The novelty of our approach is that we do not use regular workstations or laptops to host the AR (augmented reality) application. Instead we use fully autonomous PDAs, running the application together with an optical marker-based tracking module that makes this application not only available for a broad audience but also optimally mobile.","PeriodicalId":296266,"journal":{"name":"The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings.","volume":"111 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"67","resultStr":"{\"title\":\"Augmented reality kanji learning\",\"authors\":\"Daniel Wagner, I. Barakonyi\",\"doi\":\"10.1109/ISMAR.2003.1240747\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ARToolKit programmers are familiar with the kanji symbols supplied with the distribution. Most of them do not know what these kanji symbols mean. We propose a piece of educational software that uses collaborative augmented reality (AR) to teach users the meaning of kanji symbols. The application is laid out as a two player augmented reality computer game. The novelty of our approach is that we do not use regular workstations or laptops to host the AR (augmented reality) application. Instead we use fully autonomous PDAs, running the application together with an optical marker-based tracking module that makes this application not only available for a broad audience but also optimally mobile.\",\"PeriodicalId\":296266,\"journal\":{\"name\":\"The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings.\",\"volume\":\"111 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2003-10-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"67\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISMAR.2003.1240747\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISMAR.2003.1240747","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
ARToolKit programmers are familiar with the kanji symbols supplied with the distribution. Most of them do not know what these kanji symbols mean. We propose a piece of educational software that uses collaborative augmented reality (AR) to teach users the meaning of kanji symbols. The application is laid out as a two player augmented reality computer game. The novelty of our approach is that we do not use regular workstations or laptops to host the AR (augmented reality) application. Instead we use fully autonomous PDAs, running the application together with an optical marker-based tracking module that makes this application not only available for a broad audience but also optimally mobile.