动还是不动?

S. Casas, C. Portalés, Marcos Fernández
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引用次数: 2

摘要

本章讨论了在VR应用程序中包含运动线索的问题。从该技术的挑战到该领域的最新趋势,作者讨论了包括这些特定感知线索的好处和问题。首先,读者将了解在模拟器和VR应用程序中通常如何生成运动线索。然后,作者列出了这一过程中存在的主要问题,以及其发展没有跟上其他VR元素(主要是显示技术)的步伐的原因,并从几个角度回顾了运动与无运动的问题。对于这个讨论的一般答案是,运动线索在VR应用中是必要的——主要是车辆模拟器——它依赖于运动,尽管与视听线索不同,每个特定的解决方案可能会有不同的考虑。因此,在决定这个问题之前,分析每个VR应用程序的需求是至关重要的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
To Move or Not to Move?
This chapter deals with the problem of including motion cues in VR applications. From the challenges of this technology to the latest trends in the field, the authors discuss the benefits and problems of including these particular perceptual cues. First, readers will know how motion cues are usually generated in simulators and VR applications in general. Then, the authors list the major problems of this process and the reasons why its development has not followed the pace of the rest of VR elements (mainly the display technology), reviewing the motion vs. no-motion question from several perspectives. The general answer to this discussion is that motion cues are necessary in VR applications—mostly vehicle simulators—that rely on motion, although, unlike audio-visual cues, there can be specific considerations for each particular solution that may suggest otherwise. Therefore, it is of the utmost importance to analyze the requirements of each VR application before deciding upon this question.
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