{"title":"关于严谨性和可重复性的思考:朝着实验游戏研究中人工制品描述的社区标准前进","authors":"K. Gerling, M. Birk","doi":"10.1145/3505270.3558360","DOIUrl":null,"url":null,"abstract":"Games research routinely employs custom-designed artifacts as research tools, but there is no standard for their description. To improve rigor and reproducibility of experimental games research within the CHI PLAY community, this piece of work argues for the development of a community standard for the description of games that are used as research tools, allowing authors to describe their interventions in a structured way, and making it easier for all of us to understand and reproduce each other’s work.","PeriodicalId":375705,"journal":{"name":"Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play","volume":"321 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Reflections on Rigor and Reproducibility: Moving Toward a Community Standard for the Description of Artifacts in Experimental Games Research\",\"authors\":\"K. Gerling, M. Birk\",\"doi\":\"10.1145/3505270.3558360\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Games research routinely employs custom-designed artifacts as research tools, but there is no standard for their description. To improve rigor and reproducibility of experimental games research within the CHI PLAY community, this piece of work argues for the development of a community standard for the description of games that are used as research tools, allowing authors to describe their interventions in a structured way, and making it easier for all of us to understand and reproduce each other’s work.\",\"PeriodicalId\":375705,\"journal\":{\"name\":\"Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play\",\"volume\":\"321 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-11-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3505270.3558360\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3505270.3558360","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Reflections on Rigor and Reproducibility: Moving Toward a Community Standard for the Description of Artifacts in Experimental Games Research
Games research routinely employs custom-designed artifacts as research tools, but there is no standard for their description. To improve rigor and reproducibility of experimental games research within the CHI PLAY community, this piece of work argues for the development of a community standard for the description of games that are used as research tools, allowing authors to describe their interventions in a structured way, and making it easier for all of us to understand and reproduce each other’s work.