基于HMD的真实与虚拟环境到达差异比较研究

Kazuki Hiramoto, K. Hamamoto
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引用次数: 3

摘要

本研究的目的是探讨人类在使用HMD的VR中认知行为(即生态认知)与真实环境的差异,并探讨一种补偿差异的方法。因此,本研究使用一种叫做“伸手”的认知行为进行对比实验。首先,受试者估计到放置在受试者面前的圆柱体的最远距离,受试者可以到达圆柱体。之后,受试者抓住圆柱体并将其放置在尽可能远的地方。结果在真实和虚拟环境中进行了研究。在现实中,人们已经发现,一个人决定能够够到并抓住物体的最长距离大约是一个人实际能够够到并抓住物体的最长距离的1.1倍。另一方面,尽管现实环境和虚拟现实环境的规模相同,但本研究表明,虚拟环境中的价值与现实环境中的价值并不相同。此外,对抓取圆柱体轨迹的测量结果也表明,真实环境与VR环境存在差异。结果发现真实环境与虚拟现实环境存在本质的认知差异,表明虚拟环境的环境信息量和体验量可能会影响虚拟环境中的生态认知。此外,作为一种弥补差异的方法,建议有必要给认知行为提供足够的信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Study on the Comparison of the Difference of Reaching Between the Real and the Virtual Environment Using HMD
The purposes of this research are to investigate a difference of human cognitive behavior (in other word, ecological cognition) in VR using HMD and the real environment and to examine a method to compensate the difference. Therefore, this research conducts a comparative experiment using a cognitive behavior called “Reaching”. First, a subject estimates the longest distance to a cylinder placed in front of the subject at which the subject can reach the cylinder. After that, the subject grabs the cylinder and places it as far as possible. The result is investigated in the real and the virtual environment. In the real, it has been found that the longest distance to an object for a person to decide to be able to reach for and grab the object is about 1.1 times as long as the longest distance where a person actually can reach for grab the object. On the other hand, despite the same scale of the real and the VR environment, this research showed the value in the virtual environment is not the same as one in the real. In addition, the result of measuring the trajectory of grasping the cylinder also showed that there is a difference between the real and the VR environment. As the result, it was found that there is an essential cognition difference between the real and the VR environment, and it was shown that the amount of environmental information and experience of the virtual environment may influence the ecological cognition in the virtual environment. In addition, as a method to complement the difference, it was suggested that it is necessary to give sufficient information to cognitive behavior.
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