流行病棋盘游戏中的协作代理玩法

Konstantinos Sfikas, Antonios Liapis
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引用次数: 14

摘要

半个多世纪以来,人工智能一直被用于控制棋类游戏中的玩家决策,但很少有人关注没有玩家竞争的游戏。《Pandemic》是一款典型的协作桌面游戏,所有玩家在游戏进程中协作克服事件所带来的挑战。本文提出了一个人工智能体来控制所有玩家的行动,并在这个高度随机的环境中平衡赢的机会和输的风险。智能体在游戏状态的抽象上应用滚动地平线进化算法,降低分支因子,模拟游戏的随机性。结果表明,该算法可以在不同难度的博弈中更一致地找到获胜策略。探讨了一些状态评估指标的影响,在有利于获胜的乐观策略和防止失败的悲观策略之间取得平衡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Collaborative Agent Gameplay in the Pandemic Board Game
While artificial intelligence has been applied to control players’ decisions in board games for over half a century, little attention is given to games with no player competition. Pandemic is an exemplar collaborative board game where all players coordinate to overcome challenges posed by events occurring during the game’s progression. This paper proposes an artificial agent which controls all players’ actions and balances chances of winning versus risk of losing in this highly stochastic environment. The agent applies a Rolling Horizon Evolutionary Algorithm on an abstraction of the game-state that lowers the branching factor and simulates the game’s stochasticity. Results show that the proposed algorithm can find winning strategies more consistently in different games of varying difficulty. The impact of a number of state evaluation metrics is explored, balancing between optimistic strategies that favor winning and pessimistic strategies that guard against losing.
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