{"title":"吹制玻璃:形成计算玻璃材料","authors":"David Holman","doi":"10.1145/2148131.2148222","DOIUrl":null,"url":null,"abstract":"Glassblowing is an artistry that shapes, forms, and manipulates molten glass. Using fire and air, glass is repeatedly melted and inflated until an aesthetic surface geometry is satisfied. Studio participants will learn and experience this art first hand. Beginning with a small glass object, they will then follow suit by making a larger and more complex shape. Finally, led by Arduino and a DIY approach, these glass objects will be imbued with pixels and sensing, ultimately forming a computational glass material.","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Glassblowing: forming a computational glass material\",\"authors\":\"David Holman\",\"doi\":\"10.1145/2148131.2148222\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Glassblowing is an artistry that shapes, forms, and manipulates molten glass. Using fire and air, glass is repeatedly melted and inflated until an aesthetic surface geometry is satisfied. Studio participants will learn and experience this art first hand. Beginning with a small glass object, they will then follow suit by making a larger and more complex shape. Finally, led by Arduino and a DIY approach, these glass objects will be imbued with pixels and sensing, ultimately forming a computational glass material.\",\"PeriodicalId\":440364,\"journal\":{\"name\":\"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction\",\"volume\":\"16 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-02-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2148131.2148222\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2148131.2148222","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Glassblowing: forming a computational glass material
Glassblowing is an artistry that shapes, forms, and manipulates molten glass. Using fire and air, glass is repeatedly melted and inflated until an aesthetic surface geometry is satisfied. Studio participants will learn and experience this art first hand. Beginning with a small glass object, they will then follow suit by making a larger and more complex shape. Finally, led by Arduino and a DIY approach, these glass objects will be imbued with pixels and sensing, ultimately forming a computational glass material.