以用户为中心的实时战场可视化虚拟环境设计与评价

D. Hix, J. Swan, Joseph L. Gabbard, Michael K. McGee, J. Durbin, T. King
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引用次数: 172

摘要

迄今为止,计算机和硬件渲染系统的不断增强的能力主要推动了视觉丰富和感知逼真的虚拟环境(VE)应用程序的创建。相对而言,在虚拟网关的用户交互组件上花费的精力很少。因此,VE用户界面通常设计得很差,并且很少与用户进行评估。尽管可用性工程是虚拟现实开发的一个新兴方面,但在虚拟现实中以用户为中心的设计和可用性评估作为一种实践仍然远远落后于需求。本文提出了一种结构化的迭代方法,用于以用户为中心的VE用户交互设计和评估。该方法包括专家启发式评估的迭代使用,然后是形成性可用性评估,然后是总结性评估。我们描述了我们将这种方法应用于现实世界的虚拟现实战场可视化,描述了由此产生的一系列设计迭代,并提供了证据,证明这种方法为评估和迭代改进虚拟现实中的用户交互设计提供了一种具有成本效益的策略。本文是第一个报告将迭代、结构化、以用户为中心的设计和评估方法应用于VE用户交互设计的论文之一。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
User-centered design and evaluation of a real-time battlefield visualization virtual environment
The ever-increasing power of computers and hardware rendering systems has, to date, primarily motivated the creation of visually rich and perceptually realistic virtual environment (VE) applications. Comparatively very little effort has been expended on the user interaction components of VEs. As a result, VE user interfaces are often poorly designed and are rarely evaluated with users. Although usability engineering is a newly emerging facet of VE development, user-centered design and usability evaluation in VEs as a practice still lags far behind what is needed. This paper presents a structured, iterative approach for the user-centered design and evaluation of VE user interaction. This approach consists of the iterative use of expert heuristic evaluation, followed by formative usability evaluation, followed by summative evaluation. We describe our application of this approach to a real-world VE for battlefield visualization, describe the resulting series of design iterations, and present evidence that this approach provides a cost-effective strategy for assessing and iteratively improving user interaction design in VEs. This paper is among the first to report applying an iterative, structured, user-centered design and evaluation approach to VE user interaction design.
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