M. Lee, Faezeh Bahmani, Irwin Kwan, Jilian LaFerte, P. Charters, Amber Horvath, Fanny Luor, Jill Cao, Cathy Law, Michael Beswetherick, Sheridan Long, M. Burnett, Amy J. Ko
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Principles of a debugging-first puzzle game for computing education
Although there are many systems designed to engage people in programming, few explicitly teach the subject, expecting learners to acquire the necessary skills on their own as they create programs from scratch. We present a principled approach to teach programming using a debugging game called Gidget, which was created using a unique set of seven design principles. A total of 44 teens played it via a lab study and two summer camps. Principle by principle, the results revealed strengths, problems, and open questions for the seven principles. Taken together, the results were very encouraging: learners were able to program with conditionals, loops, and other programming concepts after using the game for just 5 hours.