使用影响地图的自治实体发展协调空间策略

P. Avery, S. Louis, B. Avery
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引用次数: 33

摘要

我们在一款海军实时战略游戏中进化了实体群体的战术控制。由于战术机动涉及空间推理,我们的进化算法进化出一组影响图,帮助指定实体的空间目标。然后,实体使用A*寻路算法根据影响图生成路点,并遵循它们来实现空间目标。使用这种表示,我们的进化算法在三张难度越来越大的地图上迅速进化出越来越好的夺旗战术。这些初步结果表明:(1)我们的特殊影响地图编码对于表示空间分解战术的有用性;(2)在我们的游戏中使用协同进化来生成越来越复杂和有效的战术的潜力。更一般地说,这项工作代表了我们在实时、连续、不假设完全了解游戏状态的环境中研究有能力的游戏玩家的共同进化的又一步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evolving coordinated spatial tactics for autonomous entities using influence maps
We evolve tactical control for entity groups in a naval real-time strategy game. Since tactical maneuvering involves spatial reasoning, our evolutionary algorithm evolves a set of influence maps that help specify an entity's spatial objectives. The entity then uses the A* route finding algorithm to generate waypoints according to the influence map, and follows them to achieve spatial objectives. Using this representation, our evolutionary algorithm quickly evolves increasingly better capture-the-flag tactics on three increasingly difficult maps. These preliminary results indicate (1) the usefulness of our particular influence map encoding for representing spatially resolved tactics and (2) the potential for using co-evolution to generate increasingly complex and competent tactics in our game. More generally, this work represents another step in our ongoing effort to investigate the co-evolution of competent game players in a real-time, continuous, environment that does not assume complete knowledge of the game state.
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