Ester Hartina Ria Sinaga, M. Situmorang, Marham Sitorus
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引用次数: 0
摘要
本研究旨在确定基于问题卡和蛇梯的团队游戏锦标赛(TGT)合作模型在X类SMA Negeri 14棉兰氧化还原反应材料上的应用差异。研究样本分为两类,实验一类采用蛇梯介质处理,实验二类采用问题卡介质处理。本研究采用前测后测对照组设计。本研究使用的测试仪器已经过测试,并已有效。对学生学习成果数据进行正态性和均匀性检验,两个样本的结果均为正态分布和均匀分布。采用两方t检验进行假设检验,本研究结果显著性水平为5% (α=0.05),表明t_(count) > t(2.127 > 2.002),拒绝Ho。这表明基于问题卡和蛇梯的团队游戏锦标赛(TGT)型合作学习模式在氧化还原材料上的学习效果存在差异
Differences of Student's Learning Outcomes on Redox Reaction Materials Using Cooperative Learning Model Type of Team Games Tournament Based on Question Card and Snakes and Standards Media
This study aims to determine the differences in the application of the Teams Games Tournament (TGT) cooperative model based on question cards and snakes and ladders on redox reaction material in class X SMA Negeri 14 Medan. The research sample consisted of two classes, namely the experimental class I was treated using snake ladder media and the experimental class II was treated using question card media. This research is a pretest-posttest control group design. This study uses a test instrument that has been tested and has been valid. Data on student learning outcomes were tested for normality and homogeneity, the results obtained by both samples were normally distributed and homogeneously distributed. Hypothesis testing was carried out using a two-party t-test with the results of this study at a significance level of 5% (α=0.05) indicating that t_(count ) > t (2.127 > 2.002) then Ho was rejected. This shows that there are differences in learning outcomes using cooperative learning models of the Teams Games Tournament (TGT) type based on question cards and snakes and ladders on redox material