设计蜡染e博物馆应用作为学习媒体

Wahyu Eko Susanto
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引用次数: 1

摘要

摘要-除了被丰富的文化、民族认同而成为印尼。蜡染在经济领域也具有战略作用。然而,在蜡染的发展中,由于价格便宜得多,蜡染印花开始出现问题。此外,缺乏获取信息的渠道导致年轻一代对蜡染的热情和兴趣下降,成为再生蜡染工匠人力资源枯竭的问题之一。针对电子博物馆中期参观的懈怠,解决了博物馆开放信息获取存在的问题,在博物馆中期介绍和提供蜡染教育,防止游客对博物馆的参观兴趣下降。E博物馆采用瀑布式软件开发方法和基于web的开发模式。他用E蜡染博物馆作为建筑可以传递信息的手段之一,介绍和教育年轻一代了解对蜡染的期望,更对蜡染的保存起到了积极的作用。关键词:应用,E博物馆,蜡染,学习媒体
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Rancang Bangun Aplikasi E-Museum Batik Sebagai Media Pembelajaran
Abstract - In addition to being a wealth of culture, national identity and become Indonesia. Batik also has a strategic role in the economic sphere. However, in its development of batik started having problems starting tergeser by printing of batik (batik Patterned Cloth) because the price is much cheaper. In addition to the lack of access to information to the young generation resulted in a decreased sense of passion and interest in the batik became one of the problems that resulted in the depletion of Human Resources regeneration craftsmen batik. middle of the slack of the E-museum visits the Museum into a solution of existing problems to open access to information, to introduce and provide education about batik in the midst of declining interest in the visit against the Museum. E Museum was built using Waterfall software development methods and Web-based. He made architecture with E batik Museum can be one of the means of delivery of information, introduce and educate the young generation to know the expectations of the younger generation of batik with more plays an active role in the preservation of batik. Keywords: Application, E Museum, Batik, Learning Media
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