一种基于标量的智能交互仿真参与者-实体体系结构

Marc Erich Latoschik, H. Tramberend
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引用次数: 12

摘要

模拟器X是智能实时交互系统的软件研究平台。基于参与者模型,它支持细粒度的并发性和并行性。该体系结构使用参与者来实现分布式应用程序状态和执行模型,该模型映射到基于实体的以对象为中心的全局一致的世界观。该体系结构特别注重最小化耦合和最大化内聚的软件工程原则。实体与特定的属性相关联。这些属性是通过所谓的状态变量实现的。状态变量的访问隐式地传递给保护对它们访问的各个参与者。底层异步事件机制基于参与者的消息传递功能,以提供进程内和进程间通信。它支持典型的读/写访问以及更改通知和快照服务。可扩展的世界接口使用基于本体的语义注释层,以提供分布式世界状态和执行模型的一致的世界视图。世界接口极大地简化了可配置性,语义层为整合不同的人工智能组件提供了坚实的基础。该系统是使用Java虚拟机在Scala中实现的。这种选择还促进了低级的可伸缩性、可移植性和可重用性。该平台的目标是虚拟现实,增强现实,混合现实和电脑游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A scala-based actor-entity architecture for intelligent interactive simulations
Simulator X is a software research platform for intelligent Real-time Interactive Systems. Based on the actor model, it supports fine grained concurrency and parallelism. The architecture uses actors to realize a distributed application state and execution model which is mapped to an object-centered global and coherent world view based on entities. The architecture pays specific attention to the minimize coupling and maximize cohesion software engineering principle. Entities are associated with specific properties. These properties are realized by so called state variables. State variable access is implicitly relayed to individual actors guarding access to them. The underlying asynchronous event mechanism is based on the actors' message passing facility to provide intra- and interprocess communication. It supports typical read/write access as well as change notification and snapshot services. An extensible world interface uses a semantic annotation layer grounded into an ontology to provide a coherent world view of the distributed world state and execution model. The world interface greatly simplifies configurability and the semantic layer provides a solid foundation for incorporation of different Artificial Intelligence components. The system is implemented in Scala using the Java virtual machine. This choice additionally fosters low-level scalability, portability, and reusability. The platform is targeted at Virtual Reality, Augmented Reality, Mixed Reality, and computer games.
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